Inspired by others – I reflected on the origins of accessibility problems in design. It’s not so strange when we think that design is the implementation plan and if plan is not accessible then the final product will most certainly also not be accessible. Code, low-code or no-code alike.
W3c recently published Accessibility Maturity Model and I wanted to add some reflections of mine in this post. They refer to 4 maturity stages and I think there could even be 5 for some not so transparent organizations out there.
I try to summarize on the hard parts of accessibility as I detect them. Some parts of digital production are actually simpler to make accessible and some are not, so reflections on that may help you to invest resources correctly.
Sometimes people claim that accessibility is the responsibility of development and code. I disagree. It is a team effort and it can only succeed when whole team knows what to do. Content is king and if we start and end with content it can make the teams accessibility efforts much more effective.